& sixth
With the essentials arranged and the party more or less outfitted, Joffrey led them from the armory. And as they departed, he nodded to his darkling lieutenant, who stayed behind. Evidently she had some words to share with the guards.
"I think it is unwise to rouse any further suspicion," he declares, not to anyone in particular. "We shall have to disguise you, if you are to leave the city unhindered. A troupe of actors, perhaps. Or merchants. Your transport awaits outside."
Attentive members of the team may note that for some reason there are very few persons of any sort wandering the halls in Joffrey's wake. Either he is leading them into a less-used portion of the palace, or perhaps it is only the late hour that was to blame. The torches and candelabrae struggle against the cool black syrup of the night; footsteps echo louder, and the sinister penitent hissing of night-beetles creeps in through the windows.
Eventually a rough stone gallery opens before them. In the overhang outside, the party might espy an empty carriage of six seats, and a team of horses whose color was lost in the low light.

A crisp, brisk thrill hangs in the air: the promise of adventures to come.
Joffrey draws the group into a rather musty little room and shuts the door behind them, which plunges them all into pitch blackness.
"I think it is unwise to rouse any further suspicion," he declares, not to anyone in particular. "We shall have to disguise you, if you are to leave the city unhindered. A troupe of actors, perhaps. Or merchants. Your transport awaits outside."
Attentive members of the team may note that for some reason there are very few persons of any sort wandering the halls in Joffrey's wake. Either he is leading them into a less-used portion of the palace, or perhaps it is only the late hour that was to blame. The torches and candelabrae struggle against the cool black syrup of the night; footsteps echo louder, and the sinister penitent hissing of night-beetles creeps in through the windows.
Eventually a rough stone gallery opens before them. In the overhang outside, the party might espy an empty carriage of six seats, and a team of horses whose color was lost in the low light.

A crisp, brisk thrill hangs in the air: the promise of adventures to come.
Joffrey draws the group into a rather musty little room and shuts the door behind them, which plunges them all into pitch blackness.
FIRST STEP
"Well," he begins. "There's clothing, there." He gestures at the chests with a rakish grin. "Dress up like nobodies and we shall develop you an alibi."
In the chests you will find all manner of very ordinary clothes suitable for carters, wagoneers, merchants more comfortable than profitable, and occasionally an ostentatious sort of garment - yellow silk scarves, wine-hued skirts, satin jockstraps - that suggest the company of gentlemen and ladies of leisure.
(Free for all! Ask questions, get dressed, yell at each other, etc. Assume your character is carrying all their new armaments (if any) and that the carriage in the courtyard is loaded with all the necessities of travel, including all equipment that had been taken from your characters upon arrival in the throne room.)
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She'd collected a few tiny knives from the armory, and now she tucks them about her person: in her sleeve, in a padded sheath in her bosom, at her ankle. She slips a long, sharp metal rod into her hair, pinning the lengthy tresses up.
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"An interesting selection."
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"What are you guys doing? I'm going merchant chic.", he stated, holding up the outfit. One item that stood out was a blueish purple scarf. He figured it'd be cold where they were going, and a scarf might help.
"Yo, uh... do I put it on over the armor or just carry the armor on the side?"
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"Where do I put my old stuff? I kinda want to keep my jacket, but everything else.. meh."
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"My cloth bits are doomed, but at least I can glamor the rest." She mumbles in a resigned sigh."
Grabbing an ugly saffron chemise she sniffs it carefully. It smells a might to laundered in floral soaps, but still has enough stable odor to be acceptable. With little to no warning she immediately starts to cut off her knotted bodice.
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"Ah, would you like some help?" she ventures uncertainly. "At the very least, why don't you let me hold up a curtain for modesty's sake?"
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She looks down at her ratty too-patched up breeches, with a frown. "I need new ones of course..." With a regretful frown she cuts the rope belt holding them up, sending the rag pants to the floor.
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'Migrant labourer' was the image he was going for; all the more so because it isn't exactly far from the truth.
SECOND STEP
"Now you must arrange for your story. I suggest something simple... ah... act stupid. The real trouble will be the guards at the city gates. They will want to know why such a large party is leaving so late at night."
He goes on to suggest the following options:
* You are a group of jewel merchants, attending the daily market. You stayed overlong at dinner, but must get home tonight. You live in the town of Bergin, fifteen miles to the south.
* You are a group of students and scholars who are returning to the University Of Kettles-And-Netsford, one province (and two days' journey) away. Time is clearly not your primary concern.
(GROUP DECISION: select one of Joffrey's options or come up with your own! The entire group must agree with the decision... or you might run into trouble later.)
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EDITORIAL ASIDE
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THIRD STEP
Joffrey relays the alibi to the coachman. What coachman, you ask?? Why it is the very same nervous peasant that they had seen in the antechamber before any of this nonsense transpired. He is a trifle plump and wearing a stained overcoat of peach brocade, an equally stained linen shirt, and corduroy pants that have clearly seen at least three previous owners. He is stubbly. His voice sounds like a teapot's whistle.
"Well, yer Majersty!" He cries. "Sure as my name is Pizzle, I'll see 'em as far as the border... Except... yer Majersty..."
"Yes, Pizzle, what troubles you?"
"I'm awrfully afeared, yer Majersty."
Joffrey nods sympathetically.
"And... er... beggin yer pardon, but I do tend ter piss when I'm afeared...."
"...I....see."
"I could piss right now, ter be honest!"
"Try to contain yourself." He turns abruptly to the party. "Well well, mount up, off you go. Remember your story! Varrå will join you once you have passed beyond the gates! Fear nothing, and follow her lead! Farewell!"
He waves goodbye as Pizzle whips the horses and the carriage begins its brisk journey to the city gates.
(YOU'RE ALL SITTING SIDE BY SIDE IN A CARRIAGE GOING TO A PLACE. You have ten minutes to discuss amongst yourself and get infected with Cludig's lice or Shonagon's civility or what have you.)
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"So where you guys from?"
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"I came from the Emperor Ichijo's court in Japan," she says. "I've been on quite a long journey. This was only meant to be a stop along the way."
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She fiddles with her hair and checks to make sure her possessions are still secure in it's tangles. "I came from the Flagrent Marsh. The local humans called it 'Death-Howl Swamp'." She pauses thinking on how others might perceive it given the title. "Oh, but don't let the name fool you it, uh, wasn't very noisy."
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FOURTH STEP
"Er," starts Pizzle. "Students, sir. Returnin' to the college."
Welcome to the city gates. There are four guards here, all of whom were, moments ago, bored. The tall stone wall looms above the carriage and blocks out the moonlight. Behind you there is an open square with a fountain, ringed by a church and a few humble storefronts and cottages. The horses whicker nervously and Pizzle mumbles something. There comes a nasty rapping upon the carriage door.
"Open up in there, 'students'."
It's the burly, beefy guard. She is the night watch captain, as the feathery badge on her breast announces. Visible over her shoulder: a drunk soldier drops trou, whips out his old chap, and begins to piss in the corner behind the guard-house. The gates - two immense oaken doors - are closed before the carriage.
The captain of the night watch sniffs. A look of disgust creeps across her broad face.
"What in Bog's name is that stench???"
(You're about to be interrogated. Free for all, but you may wish RP selecting a speaker as a group.
Keep in mind two things:
1) You don't want to raise suspicions; everyone is already looking for foreigners with bad attitudes.
2) If suspicions are raised, it might be necessary to take forcible action, and that would raise even more suspicions.)
FOURTH STEP
"I wish I knew," she sighs. "I'm beginning to think it's the upholstery." She flaps her fan, attempting to force some of the stench back towards the carriage and away from the obviously suffering guard.
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"That's the first time I ever seen a student flap around like that!!!"
The accusation is distinct, aggressive.
"Who's all in there with you, miss?..."
She eyes up the motley crew who hover behind Shonagon's elegant person.
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