The Second.... Thingy

"Explain yourselves." He commands. It is the tone of someone who is used to being obeyed immediately.
Behind him, about him, a few guards are coming around from their poisonous nap. Groggy blinking; clumsy, sleep-swollen hands fumbling to check upturned helmets, or grasp weapons, or smooth ruffled feathers. A muffled "wut happnd" slurs from someone's numb lips. Two piles of black ash smoulder silently upon the dais.
(Free-for-all response)
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Now that the thuggish local and one of the guards is down, Zell has no competition for the attention of the guard still standing.
The one with the staff.
She is muttering a series of strange barbed words that cast a veil of silence upon whoever hears them.
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There was one way to solve this. Dashing as fast as he could, he feints around the guard to punch her in the mouth. The vague realization that Herpy was a girl is lost on him.
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The awakened guards have not missed that they are dealing with an agile, avid warrior. As this is not a movie, they do not come nicely, one at a time, but leap at him altogether and knock him to the ground. The guard - not Herpy, by the way, but Herpy's twin sister - clutches her bleeding mouth with a narrow-eyed look like someone farted. It is peculiarly familiar, this look.
The guards (three or four of them) attempt to wrestle Zell's hands into handcuffs and his ankles into some more handcuffs.
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Sorry Zell, but there are too many guards and not enough overdrive.
Zell is cuffed and dragged angrily off to the palace jail, a chilly, albeit relatively clean, stone cell with thick iron bars that have been magically enchanted to punish anyone who attempts to break them.
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The dungeon is vermin-free and meals are served three times a day. Zell's cell is 10'x10' with no windows and rough stone walls.
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